Of course there is! You can choose exactly those that will have a positive developmental effect. Let's pick up educational toys and then the job can be considered done.
Only educational entertainment will have a positive impact from a computer game. This list does not include the huge mass of new products sold. Our choice is in a special cognitive segment, which carries a lot of positive influences. It is to him that you give preference and that there are no shooters, fights and everything without online.
Now there are examples of how they help or vice versa.:
Education: a useful computer game requires the player to have good memory and logical thoughts, so it has a positive impact. Sometimes a child needs to understand the rules before starting. In the virtual world, there is a simulation of real actions, which is good. Economic and historical strategies will help you easily understand this sector of science. There are also programs that allow you to learn a foreign language in an understandable way.
Reading: Some games require reading, but I still think it's better to do it in real life. As a small initial part, it's quite normal.
Relieve tension: it will be useful to relax sometimes and be a fascinating ruler of the world, but do not overdo it.
House or street: if there is a threat outside the child's apartment, then you will have to go into the virtual universe and develop skills there. Lack of society leads to autism, so we choose the average.
Reaction speed: there is a positive influence of computer games here, but this applies mainly to aggressive shooting games. It is better to develop this factor in peaceful genres so that the psyche remains normal.
Competition: as with the speed, which is slightly higher, activity and engagement are increasing, but the life position is moving further into virtuality, and the number of real offenses is growing.
Survival: if you manage to win a difficult battle, then there is delight. It is only because of this that there is a large number of lesions. As a result, inadequacy becomes an irresistible force. So there is no sign of positive influences here, we are removing the entire computer "war" with games.
Development in society: passing or updating records together in computer life reinforces violent behavior, decide for yourself whether such a character is necessary. That's not a bad thing in modern society. There is also the Internet with its virtual communication, but the high attractiveness there may serve as a rejection here. So I don't recommend spending all your time. Save time and arguments with the official rulebook at https://phase10rules.com/ .